Reformat code to pythonic standards
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@@ -1,5 +1,6 @@
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from datetime import datetime
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import random
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from collections import Counter
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from datetime import datetime
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import numpy as np
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import pandas as pd
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@@ -7,11 +8,12 @@ from sklearn.ensemble import RandomForestRegressor
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from sqlalchemy import select
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from data.database import Base, dal
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from lottery_predictor.config import RANDOM_SEED, GAME_INFO
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from lottery_predictor.config import GAME_INFO
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def load_dataframe_by_dates(
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game: str, start_date: datetime | None = None, end_date: datetime | None = None
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game: str, start_date: datetime | None = None,
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end_date: datetime | None = None,
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) -> pd.DataFrame:
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"""
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:param game: the name of the game to get data for
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@@ -29,12 +31,16 @@ def load_dataframe_by_dates(
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target_table = Base.metadata.tables.get(game_dict['db_table_name'])
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if start_date is not None and end_date is not None:
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sql_statement = (select(target_table)
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.where(target_table.columns.draw_date >= start_date)
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.where(
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target_table.columns.draw_date >= start_date,
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)
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.where(target_table.columns.draw_date <= end_date)
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.order_by(target_table.columns.draw_date.desc()))
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elif start_date is not None and end_date is None:
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sql_statement = (select(target_table)
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.where(target_table.columns.draw_date >= start_date)
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.where(
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target_table.columns.draw_date >= start_date,
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)
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.order_by(target_table.columns.draw_date.desc()))
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elif start_date is None and end_date is not None:
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sql_statement = (select(target_table)
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@@ -68,12 +74,15 @@ def load_dataframe_most_recent(game: str, limit: int = 10) -> pd.DataFrame:
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.limit(limit))
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return pd.read_sql(sql_statement, session.bind)
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else:
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raise ValueError('Limit must be a positive integer greater than zero.')
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raise ValueError(
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'Limit must be a positive integer greater than zero.',
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)
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else:
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raise ValueError('An invalid table name was provided.')
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def prepare_split_data(data: np.ndarray, window_size: int = 10) -> tuple[np.ndarray, np.ndarray, np.ndarray]:
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def prepare_split_data(data: np.ndarray, window_size: int = 10) -> tuple[
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np.ndarray, np.ndarray, np.ndarray]:
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# Clean the data by removing the draw_date and multiplier columns
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clean_data = data[:, 1:7]
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@@ -81,7 +90,7 @@ def prepare_split_data(data: np.ndarray, window_size: int = 10) -> tuple[np.ndar
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if len(clean_data) <= window_size:
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raise ValueError(
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f"Not enough data! Dataset has {len(clean_data)} rows, "
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f"but window_size requires at least {window_size + 1} rows."
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f"but window_size requires at least {window_size + 1} rows.",
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)
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# Calculate the indices for all windows at once
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@@ -99,7 +108,11 @@ def prepare_split_data(data: np.ndarray, window_size: int = 10) -> tuple[np.ndar
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return x, y_field, y_game
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def make_prediction(data_frame: pd.DataFrame, window_size: int = 10) -> tuple[np.ndarray, np.ndarray]:
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def make_prediction(data_frame: pd.DataFrame, window_size: int = 10) -> tuple[
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np.ndarray, np.ndarray]:
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# Get a random number
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state = random.randint(1000, 300_000)
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# Convert the data_frame to a numpy array for slicing
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data = data_frame.values
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@@ -107,25 +120,27 @@ def make_prediction(data_frame: pd.DataFrame, window_size: int = 10) -> tuple[np
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x, y_field, y_game = prepare_split_data(data, window_size=window_size)
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# Train the model for the field balls
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field_model = RandomForestRegressor(n_estimators=200, random_state=RANDOM_SEED)
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field_model = RandomForestRegressor(n_estimators=200, random_state=state)
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field_model.fit(x, y_field)
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# Train the model for the game ball
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game_model = RandomForestRegressor(n_estimators=200, random_state=RANDOM_SEED)
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game_model = RandomForestRegressor(n_estimators=200, random_state=state)
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game_model.fit(x, y_game)
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# Predict the next draw
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clean_data = data[:, 1:7]
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current_window = clean_data[-window_size:].flatten().reshape(1, -1)
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# Get predictions and round to the nearest whole number
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predicted_field = np.sort(np.round(field_model.predict(current_window)).astype(int))
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predicted_field = np.sort(
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np.round(field_model.predict(current_window)).astype(int),
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)
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predicted_game = np.round(game_model.predict(current_window)).astype(int)
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return predicted_field[0], predicted_game[0]
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def get_most_common_number(
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data_frame: pd.DataFrame, columns: list | None = None, top: int = 1
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data_frame: pd.DataFrame, columns: list | None = None, top: int = 1,
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) -> list[int]:
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"""
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:param data_frame: a pandas DataFrame containing the data
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@@ -135,14 +150,16 @@ def get_most_common_number(
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:returns: a list of the most common numbers
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"""
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if columns is None:
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columns = ['main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5']
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columns = [
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'main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5',
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]
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flat_numbers = data_frame[columns].values.flatten()
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counts = Counter(flat_numbers)
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return [int(num) for num, _ in counts.most_common(top)]
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def get_least_common_number(
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data_frame: pd.DataFrame, columns: list | None = None, bottom: int = 1
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data_frame: pd.DataFrame, columns: list | None = None, bottom: int = 1,
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) -> list[int]:
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"""
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:param data_frame: a pandas DataFrame containing the data
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@@ -152,23 +169,30 @@ def get_least_common_number(
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:returns: a list of the least common numbers
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"""
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if columns is None:
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columns = ['main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5']
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columns = [
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'main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5',
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]
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flat_numbers = data_frame[columns].values.flatten()
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counts = Counter(flat_numbers)
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return list(reversed([int(num) for num, _ in counts.most_common()[-bottom:]]))
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return list(
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reversed([int(num) for num, _ in counts.most_common()[-bottom:]]),
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)
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def calculate_probabilities(
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data_frame: pd.DataFrame, max_number: int, columns: list | None = None
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data_frame: pd.DataFrame, max_number: int, columns: list | None = None,
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) -> dict[int, float]:
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"""
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:param data_frame: A pandas DataFrame containing the data to calculate probabilities for
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:param data_frame: A pandas DataFrame containing the data to calculate
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probabilities for
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:param max_number: The maximum number possible in the data_frame
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:param columns: The list of column names to use from the data_frame
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:returns dict: A dictionary containing the probabilities
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"""
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if columns is None:
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columns = ['main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5']
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columns = [
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'main_ball1', 'main_ball2', 'main_ball3', 'main_ball4', 'main_ball5',
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]
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if data_frame.empty:
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return dict()
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@@ -177,9 +201,11 @@ def calculate_probabilities(
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# count all the occurrences of each number
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counts = Counter(all_numbers)
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# calculate the basic probability of each number occurring again
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probabilities = {num: counts.get(num, 0) / (max_number + 1) for num in range(1, max_number + 1)}
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probabilities = {num: counts.get(num, 0) / (max_number + 1) for num in
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range(1, max_number + 1)}
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# if any calculation is greater than one, use what is to the right of the decimal point as the value
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# if any calculation is greater than one, use what is to the right of the
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# decimal point as the value
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for key, value in probabilities.items():
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if value > 1:
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probabilities[key] = value - int(str(value).split('.')[0])
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@@ -188,16 +214,20 @@ def calculate_probabilities(
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return probabilities
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def get_hot_numbers(probabilities: dict[int, float], top: int = 5) -> list[tuple[int, float]]:
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def get_hot_numbers(probabilities: dict[int, float], top: int = 5) -> list[
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tuple[int, float]]:
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"""
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:param probabilities: A dictionary containing the probabilities
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:param top: The count of hottest items to return, defaults to 5
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:returns list of tuples: A list of the hot numbers and their raw score
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"""
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return sorted(probabilities.items(), key=lambda item: item[1], reverse=True)[:top]
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return sorted(
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probabilities.items(), key=lambda item: item[1], reverse=True,
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)[:top]
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def get_cold_numbers(probabilities: dict[int, float], bottom: int = 5) -> list[tuple[int, float]]:
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def get_cold_numbers(probabilities: dict[int, float], bottom: int = 5) -> list[
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tuple[int, float]]:
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"""
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:param probabilities: A dictionary containing the probabilities
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:param bottom: The count of coldest items to return, defaults to 5
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@@ -1,7 +1,8 @@
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"""
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collect.py
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Functions for collecting data for insertion into the databse or pulling data from the database for analysis
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Functions for collecting data for insertion into the databse or pulling
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data from the database for analysis
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"""
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from datetime import datetime, timedelta
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from time import sleep
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@@ -9,10 +10,10 @@ from time import sleep
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from sqlalchemy import func
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from sqlalchemy.exc import IntegrityError
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from data.database import Base, dal
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from lottery_predictor.config import GAME_INFO, PROJECT_VARIABLES
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import util.drawing as drawutil
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import util.scrape as scrapeutil
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from data.database import Base, dal
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from lottery_predictor.config import GAME_INFO, PROJECT_VARIABLES
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def get_record_count(game: str) -> int | None:
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@@ -26,7 +27,8 @@ def get_record_count(game: str) -> int | None:
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dal.connect()
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session = dal.Session()
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target_table = Base.metadata.tables.get(game_dict['db_table_name'])
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return session.query(func.count(target_table.columns.draw_date)).first()[0]
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return \
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session.query(func.count(target_table.columns.draw_date)).first()[0]
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else:
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raise ValueError('An invalid table name was specified.')
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@@ -42,7 +44,8 @@ def get_recent_draw_date(game: str) -> datetime | None:
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dal.connect()
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session = dal.Session()
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target_table = Base.metadata.tables.get(game_dict['db_table_name'])
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return session.query(func.max(target_table.columns.draw_date)).first()[0]
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return session.query(func.max(target_table.columns.draw_date)).first()[
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0]
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else:
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raise ValueError('An invalid table name was specified.')
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@@ -67,20 +70,39 @@ def get_missing_records(game: str) -> int:
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record_count = get_record_count(game=game)
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target_game = game_dict['game_name']
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end_year = datetime.today().year + 1
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recent_draw_date = (get_recent_draw_date(game=game) + timedelta(days=1)).strftime(date_format)
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following_draw_date = datetime.strptime(drawutil.get_next_draw_date(game=target_game,
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from_date=recent_draw_date), date_format)
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start_year = game_dict['inception_year'] if record_count == 0 else following_draw_date.year
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check_date = datetime.strptime(drawutil.get_previous_draw_date(game=target_game, from_date=
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drawutil.get_next_draw_date(game=target_game)), date_format).date()
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recent_draw_date = (get_recent_draw_date(game=game) + timedelta(
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days=1,
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)).strftime(
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date_format,
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)
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following_draw_date = datetime.strptime(
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drawutil.get_next_draw_date(
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game=target_game,
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from_date=recent_draw_date,
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), date_format,
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)
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start_year = game_dict[
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'inception_year'] if record_count == 0 else following_draw_date.year
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check_date = datetime.strptime(
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drawutil.get_previous_draw_date(
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game=target_game, from_date=
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drawutil.get_next_draw_date(game=target_game),
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), date_format,
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).date()
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if session.query(target_table).filter_by(draw_date=check_date).first() is None:
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if session.query(target_table).filter_by(
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draw_date=check_date,
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).first() is None:
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# loop over the range of years and insert missing records
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for year in range(start_year, end_year):
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scrape_data = scrapeutil.scrape_game_history(game=target_game, year=year)
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scrape_data = scrapeutil.scrape_game_history(
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game=target_game, year=year,
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)
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# convert and insert records, discarding duplicate dates
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for draw_date, draw_info in scrape_data.items():
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record = game_dict['record_type'](draw_date=draw_date, draw_result=draw_info)
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record = game_dict['record_type'](
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draw_date=draw_date, draw_result=draw_info,
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)
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try:
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session.add(record)
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session.commit()
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@@ -88,7 +110,10 @@ def get_missing_records(game: str) -> int:
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except IntegrityError:
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session.rollback()
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if year != end_year - 1:
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sleep(30) # sleep between calls to the site for data to avoid being blocked
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sleep(
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30,
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) # sleep between calls to the site for data to
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# avoid being blocked
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return insert_count
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else:
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@@ -1,8 +1,9 @@
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from data.database import MegaMillionsDraw, PowerballDraw
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from util.drawing import get_powerball_object, get_mega_millions_object
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from util.drawing import get_mega_millions_object, get_powerball_object
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from util.environment import load_environment_variables
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from util.scrape import project_variables
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PROJECT_VARIABLES = load_environment_variables()
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RANDOM_SEED = 42
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@@ -13,10 +14,16 @@ GAME_INFO = {
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'db_table_name': 'mega_millions_draws',
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'inception_year': int(project_variables["LP_MEGA_MILLIONS_INCEPTION"]),
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'rule_change': project_variables["LP_MEGA_MILLIONS_RULE_CHANGE_DATE"],
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'max_game_ball': int(project_variables["LP_MEGA_MILLIONS_MAX_MEGA_BALL"]),
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'max_main_ball': int(project_variables["LP_MEGA_MILLIONS_MAX_MAIN_BALL"]),
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'max_game_ball': int(
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project_variables["LP_MEGA_MILLIONS_MAX_MEGA_BALL"],
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),
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'max_main_ball': int(
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project_variables["LP_MEGA_MILLIONS_MAX_MAIN_BALL"],
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),
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'main_count': 5,
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'game_ball_name': 'Mega Ball',
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'scrape_name': 'mega-millions',
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'object_function': get_mega_millions_object
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'object_function': get_mega_millions_object,
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},
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'Powerball': {
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'game_name': 'powerball',
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@@ -26,7 +33,9 @@ GAME_INFO = {
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'rule_change': project_variables["LP_POWERBALL_RULE_CHANGE_DATE"],
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'max_game_ball': int(project_variables["LP_POWERBALL_MAX_MAIN_BALL"]),
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'max_main_ball': int(project_variables["LP_POWERBALL_MAX_POWERBALL"]),
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'main_count': 5,
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'game_ball_name': 'Powerball',
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'scrape_name': 'powerball',
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'object_function': get_powerball_object
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}
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'object_function': get_powerball_object,
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},
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}
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@@ -1,12 +1,15 @@
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import random
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def generate_random_ticket(max_main: int, max_game: int, num_main: int = 5) -> tuple[list[int], int]:
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def generate_random_ticket(max_main: int, max_game: int, num_main: int = 5) -> \
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tuple[list[int], int]:
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"""
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Generate a random lottery ticket.
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:param max_main: The maximum number in the range to choose from for main game balls
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:param max_game: The maximum number in the range to choose from for the game ball
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:param max_main: The maximum number in the range to choose from for main
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game balls
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:param max_game: The maximum number in the range to choose from for the
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game ball
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:param num_main: The number of numbers that can be chosen in the main field
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:returns: A tuple of (main_balls, game_ball)
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